/* Give each physical camera move enough scroll to read: plaza, reader,
   food, merch, tunnel, bowl, then the seat that the buyer previewed. */
#acceso{height:220vh}
#venue{height:235vh}
#seat{height:220vh}
#foh{height:195vh}
#operar{height:205vh}
/* These three chapters share one Blender camera and consecutive frames. */
#acceso .access-exit,#venue .venue-entry,#venue .venue-exit,#seat .seat-entry{display:none!important}
#venue .venue-visual img{transform:none!important}
#venue .venue-visual img{filter:none!important}
#acceso .access-shade{opacity:var(--access-image-shade,1)}
#venue .venue-darken{opacity:var(--venue-image-shade,0)}
#seat .seat-shade{opacity:var(--seat-image-shade,0)}
/* The ticket-color handoff fades over the whole frame, never over the gate sign. */
#acceso .access-entry{background:#e63e85;clip-path:none!important}
